Welcome back, Cut or Tap readers! As we gear up for the upcoming Hartford and Malmö Regional Championships, I am excited to share my thoughts on one of the most formidable decks in the current Standard format. I believe Mew VMAX to be a great choice for securing a high placement at these upcoming tournaments, and I highly recommend it for anyone looking to make a deep run at these tournaments.
Mew VMAX has emerged as a true powerhouse in the current format, dominating tournaments across the globe. With remarkable achievements such as a Top 4 finish at the European International Championships, and emerging victorious at the recent Philippines and Indonesia Championships, Mew VMAX has solidified its reputation as a force to be reckoned with. It also clinched a spot in the Top 8 at the Portland Regional Championships in the United States. These exceptional performances serve as a testament to the deck’s unrivaled consistency, as well as its power level.
Despite the recent rotation that shook up the metagame, Mew VMAX has managed to maintain its formidable position, largely unscathed by the changes. One of the deck’s biggest advantages lies in it retaining key components that made it a formidable deck before rotation. While Lugia lost many of its power attackers and Special Energy cards, Mew VMAX remained largely unaffected, allowing it to continue its reign of dominance.
The effects of rotation on Mew have not gone unnoticed, however. The biggest hit to Mew was the loss of Quick Ball. This versatile card was an integral part of Mew VMAX’s strategy, enabling efficient Basic Pokémon search while allowing players to thin out dead cards to draw fresh ones with Genesect V’s Fusion Strike System Ability. Its absence has led to players encountering clunkier hands. To counteract this, Mew VMAX decks have chosen to include four copies of Lost Vacuum, allowing you to send any card from your hand, along with a Tool or Stadium card in play, to the Lost Zone. Playing additional copies of Lost Vacuum not only allows you to thin out your hand to draw more cards, it also serves to remove Path to the Peak, re-enabling your Fusion Strike System.
Mew VMAX also faced an unexpected nerf due to a rule change that classified Tool cards as their own sub-type of Trainer cards, separate from Item cards. This ruling makes it so players can no longer use Cram-o-matic to discard excess Tool cards in exchange for the chance to search the deck for a card of their choice.
Despite these challenges, Mew VMAX remains an incredibly potent and adaptable deck with potential to thrive in the current competitive landscape. Its ability to disrupt the opponent and launch powerful attacks gives a skilled Mew player a good chance to take down any deck they might face.
Now, let’s take a look at some of the most successful deck lists that have been making waves in the competitive scene. These finely-tuned lists offer valuable insights that can be harnessed to craft your own Mew VMAX deck.
Good write-up! I do think Oricorio has some more play this weekend specifically. I’ve been playing with the number of Lost City and my build and think at least one is essential. Also good to Lost Zone in Garde agains Ralts or Zacian
I really like having an escape rope option in my deck, what made you decide not to include it?